To make selections ensure Vertex Select mode is enabled and vertices are sewn using Edges from Vertex » New Edge/Face from Vertices (or press F).Įnsure vertices are sewn using Edges, which can be done from the Vertex menu using New Edge/Face from Vertices. When stitching, meshes should only be connected using edges for cloth simulation to work correctly/accurately sewn elements should be free of faces. Typical settings for avatar collisions in Softbody & Cloth might be įor cloth simulation to work the avatar needs to be turned into a Collision object by enabling that option and setting some ‘friction’ properties that define how the simulation interacts with the mesh. This needs setting up on all body parts against which clothing is to react. 10.000) in the Softbody & Cloth subsection, which determine how the simulated cloth interacts with the avatar. The main settings for this are Damping (e.g. This can be set direction in Physics Properties and clicking the Collision button or by assigning a Collision modifier (that then links though to Physics Properties). The first step in using cloth simulation is to set the avatar up so clothing meshes properly interact with it. Important: Blenders cloth simulation emulates the basic functionality of Marvelous Designer but should not be considered a replacement for it.ĭesign note: using cloth simulation to create clothing for IMVU, or just in general, has a number of important design caveats Collision Once this step is done, the mesh can be ‘fixed’, materials assigned and UV maps unwrapped, before using the Clothing Tool to Weight Paint, prep and export the clothing to FBX for import and assembly in IMVU Studio. This is then set up using Cloth Physics and ‘simulated’ to dynamically shape the mesh relative to the avatar. A flat Plain is then added to the scene and shaped to form a 2D representation of the clothing item similar to a fabric pattern cut-out. First the selected avatar needs to be set up as a Collision object that defines the simulation interaction. For this we need Cloth Physics (modifier) and Physics Properties. In this exercise we take a look at the basics of using the IMVU Toolkit for Blender to make clothing using cloth simulation.
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